Post by Tystick357 on Aug 8, 2008 18:50:17 GMT -5
Things to know going in;
No SUB over 10
No GPO over 10
No INT over 10
Strength - LIMITS
+1 to LW's (start with 6)
+1 to WW's (6.5)
+1.5 to MW's (6.5)
+2 to LHW's (start at 6.5)
+2 to HW's (they get higher starting base of 7)
Tough Limit +6
Starting Bases
LW 9.5
WW 10
MW 10.5
LHW 11
HW 11.5
ALSO
There is a stat explanation following the first fighter template
YOUR INFO
Username you signed onto the boards with: (So I know who to approve after getting your app)
FIGHTER INFO
Name (w/Nickname if you have one):
Height:
Weight:
Home Country:
Age:
Style:
Affiliation: (You may either create an original fight camp for them to be a part of, ask to join anothers camp or list than as "Independent")
Stats (Go to the bottom of the application for more templates. This is the "well rounded" template. You may move the points around however you wish.)
Conditioning: 7
Strength:
Speed: 7
Agressiveness: 7
Punching: 7
Kicking: 7
Clinching: 5.5
Sprawl: 5
Takedowns: 6
Ground Positioning: 7
Ground Striking: 6.5
Submission: 10
Killer Instinct: 7
Intelligence/Reflexes: 8
Toughness:
Heart: 7
Strategy (The sum of all stragety sections must equal 100. This represents the chances of you doing a particular type of action in a particular situation. Remember, it's 100 points per section, so 100 for general, 100 for punching, ect.)
General Strategy (must have 1 in each section at least)
Kicking:
Punching:
Grappling:
Resting:
Dirty Fighting:
Punching Strategy
Medium/Long Range Punches:
Dirty Boxing (Clinch):
Takedown Strategy
Upper Body Takedowns (from Clinch):
Low/Leg Shot Takedowns:
Kicking Strategy
Low Kicks:
High Kicks:
Knees (From Clinch):
Ground Strategy (spread 100)
Positioning: 40 (no lower
Striking:
Submissions:
The following is a template for IMMAF stats
Templates will follow in the next post. This is a quickstart for things like kickboxer, submission specialist, etc. They will not use all 97 points as the well rounded template did, they will only use some, and leave the rest to be added on.
No SUB over 10
No GPO over 10
No INT over 10
Strength - LIMITS
+1 to LW's (start with 6)
+1 to WW's (6.5)
+1.5 to MW's (6.5)
+2 to LHW's (start at 6.5)
+2 to HW's (they get higher starting base of 7)
Tough Limit +6
Starting Bases
LW 9.5
WW 10
MW 10.5
LHW 11
HW 11.5
ALSO
There is a stat explanation following the first fighter template
YOUR INFO
Username you signed onto the boards with: (So I know who to approve after getting your app)
FIGHTER INFO
Name (w/Nickname if you have one):
Height:
Weight:
Home Country:
Age:
Style:
Affiliation: (You may either create an original fight camp for them to be a part of, ask to join anothers camp or list than as "Independent")
Stats (Go to the bottom of the application for more templates. This is the "well rounded" template. You may move the points around however you wish.)
Conditioning: 7
Strength:
Speed: 7
Agressiveness: 7
Punching: 7
Kicking: 7
Clinching: 5.5
Sprawl: 5
Takedowns: 6
Ground Positioning: 7
Ground Striking: 6.5
Submission: 10
Killer Instinct: 7
Intelligence/Reflexes: 8
Toughness:
Heart: 7
Strategy (The sum of all stragety sections must equal 100. This represents the chances of you doing a particular type of action in a particular situation. Remember, it's 100 points per section, so 100 for general, 100 for punching, ect.)
General Strategy (must have 1 in each section at least)
Kicking:
Punching:
Grappling:
Resting:
Dirty Fighting:
Punching Strategy
Medium/Long Range Punches:
Dirty Boxing (Clinch):
Takedown Strategy
Upper Body Takedowns (from Clinch):
Low/Leg Shot Takedowns:
Kicking Strategy
Low Kicks:
High Kicks:
Knees (From Clinch):
Ground Strategy (spread 100)
Positioning: 40 (no lower
Striking:
Submissions:
The following is a template for IMMAF stats
CON - CONDITIONING (physical stamina):
below 5.5 - fatigues quickly
6 - poor/below average conditioning
7 - average
8 - good conditioning, has occasionally shown fatigue over a fight
above 8 - rarely tires
STR - STRENGTH (strength level of fighter, weight and hitting power have an influence on Strength)
Look at the top to see averages.
SPD - SPEED (quickness and reflexes):
below 5.5 - quite lethargic
6 - slow
7 - average speed
7.5 - above average speed
above 8 - very quick movement and fast reflexes
AGG - AGGRESSIVENESS (the higher this is, the greater the tendency to attack as often as
possible):
below 6 - prefers to attack infrequently
6 - below average aggressiveness
7 - average
8 - above average
above 8 - very aggressive style
PUN - PUNCHING (effectiveness of standup hand/elbow skill, both offense and defense):
below 6 - ineffective hand strikes
6.5 - weak punching
8 - average MMA fighter punching
9 - above average
10 - equivalent to an average pro boxer
above 10 - dangerous hand strikes, significant chance of ending fights
KIK - KICKING (effectiveness of standup foot/knee skill, both offense and defense):
below 6 - ineffective leg strikes
6.5 - weak leg attacks
7 - average MMA fighter kicking
8 - above average
9 - specialized, intensive training in standup foot/knee attacks
above 9 - dangerous leg strikes
CLN - CLINCHING (ability to get clinch, attack/defend inside it):
below 6 - little clinch ability
6.5 - below average
7 - average
8 - above average
above 8 - substantial clinch skills
TKD - TAKEDOWNS (ability to bring opponent to the ground, also the ability to resist opponent's
attempts to do so; high Takedowns opens the possibility of slamming the opponent):
below 5 - usually unable to force opponent to the ground
6 - poor takedowns, little training
6.5 - below average
7 - average takedown ability
8 - good takedowns
9 - significantly strong ability
above 9 - highly competent at takedowns
GPO - GROUND POSITIONING (ability to get good ground position and prevent opponent from
getting positional advantage):
below 4 - little or no training in groundfighting
6 - mediocre ability
7-8 - average MMA ground positioning
8-9 - strong grappling background or training
above 9 - has consistently shown very skilled ground grappling in MMA fights
GST - GROUND STRIKING (effectiveness of strikes on the ground):
below 4 - ineffective strikes on the ground
4 - weak ground strikes
5.5 - average ground striking
6-7 - above average
above 7.5 - ground-and-pound specialist
SUB - SUBMISSIONS (ability to submit opponent and resist submission holds):
below 5.5 - little or no training in submissions, rarely seen attempting or successfully defending
subs
6.5 - occasional submission attempts (usually power-based subs), below average submission
defense
7.5 - average submission offense, above average sub defense
9 - average submission specialist
9.5 - above average submission specialist
above 9.5 - consistently strong submission ability against various opponents
KIL - KILLER INSTINCT (ability to finish opponent):
below 6 - prefers to coast through fights rather than go for the kill
6 - below average
7 - average killer instinct
8 - above average
above 8 - capitalizes very well when opponent shows weakness
INR - INTELLIGENCE/REFLEXES (how well fighter dictates direction of fight, ability to throw opponent off his game, also used as an indicator of a fighter's overall level).
6 or lower - not so good
6-7 - below avg
7-8 - avg
8-9 - above avg
above 9 - great
TGH - TOUGHNESS (resistance to physical damage, "chin"):
9.5 - average toughness of fighters 155 lb and below
10 - average UFC-level 170 lb class toughness
10.5 - average UFC-level 185 lb class toughness
11 - average UFC-level 205 lb class toughness
11.5 - average UFC-level heavyweight toughness
HRT - HEART (Fighter's Mental resistance, bravery, pride. Differs from Tougness which is the
fighter's physical resistance).
below 5.5 - fatigues quickly
6 - poor/below average conditioning
7 - average
8 - good conditioning, has occasionally shown fatigue over a fight
above 8 - rarely tires
STR - STRENGTH (strength level of fighter, weight and hitting power have an influence on Strength)
Look at the top to see averages.
SPD - SPEED (quickness and reflexes):
below 5.5 - quite lethargic
6 - slow
7 - average speed
7.5 - above average speed
above 8 - very quick movement and fast reflexes
AGG - AGGRESSIVENESS (the higher this is, the greater the tendency to attack as often as
possible):
below 6 - prefers to attack infrequently
6 - below average aggressiveness
7 - average
8 - above average
above 8 - very aggressive style
PUN - PUNCHING (effectiveness of standup hand/elbow skill, both offense and defense):
below 6 - ineffective hand strikes
6.5 - weak punching
8 - average MMA fighter punching
9 - above average
10 - equivalent to an average pro boxer
above 10 - dangerous hand strikes, significant chance of ending fights
KIK - KICKING (effectiveness of standup foot/knee skill, both offense and defense):
below 6 - ineffective leg strikes
6.5 - weak leg attacks
7 - average MMA fighter kicking
8 - above average
9 - specialized, intensive training in standup foot/knee attacks
above 9 - dangerous leg strikes
CLN - CLINCHING (ability to get clinch, attack/defend inside it):
below 6 - little clinch ability
6.5 - below average
7 - average
8 - above average
above 8 - substantial clinch skills
TKD - TAKEDOWNS (ability to bring opponent to the ground, also the ability to resist opponent's
attempts to do so; high Takedowns opens the possibility of slamming the opponent):
below 5 - usually unable to force opponent to the ground
6 - poor takedowns, little training
6.5 - below average
7 - average takedown ability
8 - good takedowns
9 - significantly strong ability
above 9 - highly competent at takedowns
GPO - GROUND POSITIONING (ability to get good ground position and prevent opponent from
getting positional advantage):
below 4 - little or no training in groundfighting
6 - mediocre ability
7-8 - average MMA ground positioning
8-9 - strong grappling background or training
above 9 - has consistently shown very skilled ground grappling in MMA fights
GST - GROUND STRIKING (effectiveness of strikes on the ground):
below 4 - ineffective strikes on the ground
4 - weak ground strikes
5.5 - average ground striking
6-7 - above average
above 7.5 - ground-and-pound specialist
SUB - SUBMISSIONS (ability to submit opponent and resist submission holds):
below 5.5 - little or no training in submissions, rarely seen attempting or successfully defending
subs
6.5 - occasional submission attempts (usually power-based subs), below average submission
defense
7.5 - average submission offense, above average sub defense
9 - average submission specialist
9.5 - above average submission specialist
above 9.5 - consistently strong submission ability against various opponents
KIL - KILLER INSTINCT (ability to finish opponent):
below 6 - prefers to coast through fights rather than go for the kill
6 - below average
7 - average killer instinct
8 - above average
above 8 - capitalizes very well when opponent shows weakness
INR - INTELLIGENCE/REFLEXES (how well fighter dictates direction of fight, ability to throw opponent off his game, also used as an indicator of a fighter's overall level).
6 or lower - not so good
6-7 - below avg
7-8 - avg
8-9 - above avg
above 9 - great
TGH - TOUGHNESS (resistance to physical damage, "chin"):
9.5 - average toughness of fighters 155 lb and below
10 - average UFC-level 170 lb class toughness
10.5 - average UFC-level 185 lb class toughness
11 - average UFC-level 205 lb class toughness
11.5 - average UFC-level heavyweight toughness
HRT - HEART (Fighter's Mental resistance, bravery, pride. Differs from Tougness which is the
fighter's physical resistance).
Templates will follow in the next post. This is a quickstart for things like kickboxer, submission specialist, etc. They will not use all 97 points as the well rounded template did, they will only use some, and leave the rest to be added on.